Avi Rosen, Media Artist
EE Faculty, Technion IIT
This is a project in progress in the EE Faculty, Technion IIT. One of its aspects is utilizing the Bluetoothš - (http://www.bluetooth.com/) wireless technology standard, for artistic purposes. This standard supports, audio visual data transmission. It will enable artists, art consumers or any user to connect to a wide range of computing and telecommunications devices easily and simply, without the need to buy, carry, or connect cables. It delivers opportunities for rapid ad hoc connections, and the possibility of automatic, unconscious, connections between devices like: cellular phone, printer, lap top and palm computer, PC, video camera, digital camera, etc. This mode of operation enables wide spread of art and artistic data via locations and devices equipped with Bluetoothš technology.
Artistís presence causes automatic synchronization of his desktop, mobile computer, notebook (PC-PDA and PC-HPC) and his mobile phone with other users. For instance, as soon as he enters a new space the artistic content (text, audiovisual art data) in his notebook computer will automatically be updated to art consumers desktop, or vice versa.
A voice, image or text prompts the local user of approaching art event. Art percolates through the wireless ambience to every potential user, for a potential art consumption or interaction.
The system extends artistís aura and amplifies his artistic capabilities. His presence induces content to the immediate space, and then to the wider space via the Internet or cellular systems. His passages throw time and space leave trails of transmissions. Those trails can be considered as a continuous interactive multidisciplinary artistic act. The system is bi-directional and enables feedback between the consumers and the artist. The act of art manipulation/consumption, creates a community with mutual interests and goals, and enables creativity for a wide range of users.
As a consequence, the artwork (Poppers world 3) created by the artist, affects directly world 1 (art consumers computer), and vice versa. In the real world, world 3 can never influence world 1 directly and vice versa. To achieve this, the mediation of world 2 is necessary.